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Rules of the road: the COLREGs in the game

The Baltic Sea is busy: ferries, cargo ships, tankers and fishing boats. Anyone commanding a frigate there needs to know who gives way to whom. In fregatte.de the real collision regulations (COLREGs) apply – simplified, but on the same principles. The COLREG help shows you what to do in every encounter, and good seamanship counts in the “Best navigator” ranking.

What are the COLREGs?

The International Regulations for Preventing Collisions at Sea, known as the COLREGs or the rules of the road, were adopted by the International Maritime Organization (IMO) in 1972 and have applied worldwide since 1977. Among other things, they set out how power-driven vessels keep out of each other’s way. One principle runs throughout: a vessel that must give way does so early and substantially, and a vessel that stands on stays predictable.

Whether there is a risk of collision at all shows in the bearing: if the bearing of an approaching ship hardly changes (“bearing steady”), you are on a collision course.

The key rules

Situation Rule What to do
Head-on 14 Both alter course to starboard and pass port to port.
Crossing, he comes from starboard 15, 16 You give way: to starboard or slow down, and pass astern of him.
Crossing, he comes from port 17 You stand on with course and speed – and act yourself if he does not give way.
You are overtaking 13, 16 Keep clear until you are well past – on either side.
He is overtaking you 13, 17 Keep course and speed until he is well past.
Fishing vessel 18 Power-driven vessels keep out of the way of vessels engaged in fishing.

In the game, a fishing vessel is any ship whose AIS reports it as one. A contact making no way (below 0.5 kn) is treated like an obstruction: keep clear of it (rule 8, action to avoid collision).

The COLREG help in the game

Select a contact on the radar. The “Selected contact” box has the COLREG help switch (on by default). It works in your browser from the course and speed of both ships – and only for ships you detect yourself.

How the AI ships give way

Around 60 AI merchant ships sail between the ports at any time. If a ferry, cargo ship or tanker would come closer than 0.5 nm to a player within 30 seconds, it gives way: it slows to 75 % of its cruising speed and alters course by 20°, usually to starboard. On the radar it then carries a bright dot at the top left of its symbol. Among themselves the AI ships follow the same rules: head-on both turn to starboard, when crossing the one with the other on its starboard side gives way, and so does the overtaking ship. Fishing boats and the ships of an escorted convoy do not give way.

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